class in UnityEngine.SceneManagement / extends MonoBehaviour

A component that animates an effect meant to decorate the change between scenes.

To create a new transition effect create a new script, make your class inherit from SceneTransitionEffect and override the abstract property TransitionValue. This property will automatically be set to values between 0 and 1 when animating the transition, at 1 the effect is visible, at 0 is invisible.


Inspector

Length Duration of the animation in seconds.

Properties

Length float {get;set;} Duration of the animation in seconds.
Animating float {get;} True if the transition is currently being animated.
TransitionValue float {get; protected set;} Current value of the animation; always between 0 and 1. At 1 the effect is visible, at 0 is invisible.
Abstract property, override it to create your own transition effects.

Public Functions

Animate Transition To

Play this transition effect.

Set To

Set the transition effect to one of its final values without animation.