Guns change the way you shoot. From simple changes like the cadency, accuracy or damage to the type of bullet they shoot or the way you need to press the input. The game tries to make you change your Gun very often, so you must constantly adapt to a different play style.

To change your Gun you need to pick a Health or Ammo package. You can not get health or ammo back without changing your Gun.

<aside> <img src="/icons/link_red.svg" alt="/icons/link_red.svg" width="40px" /> Player Verbs: Player Verbs

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Ammo

You have 100 ammo. Enough to make you keep going with the same Gun for a little while.

<aside> <img src="/icons/subtitles_red.svg" alt="/icons/subtitles_red.svg" width="40px" /> The regular Ghost HP is 6 and the default Gun damage is 3. So it takes 2 bullets to kill a Ghost as a rule of thumb to balance the different Guns.

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In general, if a Gun uses more ammo than you have left, you can still shoot that final shot reducing your ammo to 0.

Automatic vs Manual

There are two types of Guns based on how they relate to input:

Cooldown

The cooldown is the time that a Gun needs to wait between shooting each bullet.

This is a really fast-paced game. So even when I say medium cooldown, large cooldown, etc. We are talking about really short amounts of time, less than a second most of the time. But they are substantial differences in the context of the game.

<aside> <img src="/icons/subtitles_red.svg" alt="/icons/subtitles_red.svg" width="40px" /> The specific numbers like cooldown times or ammo usage are not specified here but tweaked in the engine. Here I talk about how each Gun feels and is played, not about the specific amount of seconds and milliseconds of cooldown it has.

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Gun types

Starting Gun

The Gun that you start every run with.