The player's goal is to reach the highest possible score.

You lose 1 point each second. Penalizing you if you don't maintain a constant flux of points coming in, making the player constantly move to pick points.


Multiplier

Every point you win or lose is multiplied by your multiplier.

You start with x1. When you clear all the dots in a level, you increase the multiplier by 1.

After collecting all the dots once, every point you win or lose is multiplied by two. If you collect them again, by three; and so on. You can repeat this process as much as you can.


Dots

Around the map are Pacman-like dots that give the player 1 score point when picked. You pick those points by touching them.

<aside> <img src="/icons/stars_red.svg" alt="/icons/stars_red.svg" width="40px" /> When you pick those dots the game plays a sound with a higher pitch each time. To make them satisfying to pick, like Mario’s coins. We reset the pitch if you stay for a short time without picking points.

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Once you collect all of them, they reappear so you can collect them again and keep adding to your multiplier.

These points give an immediate short-term goal to achieve for new players: to pick all the dots on the map. While more experienced players can focus on beating their high scores.


Ghost Drops

Ghosts drop score points when killed.

Those points give you more score than the dots around the map.