class in UnityEngine.SceneManagement / extends ScriptableObject
A scriptable object that allows you to load scenes using a loading screen. In the project window do right-click → Create → Loading Screen to create a new one and add the scene you want to act as the loading screen to the Scene Asset field.
See also:
| Loading Scene Asset | Scene asset of the scene that is going to be used as the loading screen. That scene will load |
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| Min Loading Time | The minimum time the loading screen is shown, even if the loading process takes less. |
| SceneName | string Name of the scene used as loading screen. |
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| ScenePath | string Path of the scene used as loading screen relative to the project folder. |
| MinLoadingTime | float The minimum time the loading screen is shown, even if the loading process takes less. |
Load target scene going first to the loading screen.
Load target scene using the loading screen and playing a transition effect.
| LoadingProgress | float {get;} Progress of the async loading process during the loading screen. |
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